Struct hotshot_task_impls::request::NetworkRequestState
source · pub struct NetworkRequestState<TYPES: NodeType, I: NodeImplementation<TYPES>> {
pub network: Arc<I::Network>,
pub consensus: OuterConsensus<TYPES>,
pub view: TYPES::View,
pub delay: Duration,
pub membership: Arc<RwLock<TYPES::Membership>>,
pub public_key: TYPES::SignatureKey,
pub private_key: <TYPES::SignatureKey as SignatureKey>::PrivateKey,
pub id: u64,
pub shutdown_flag: Arc<AtomicBool>,
pub spawned_tasks: BTreeMap<TYPES::View, Vec<JoinHandle<()>>>,
}
Expand description
Long running task which will request information after a proposal is received.
The task will wait a it’s delay
and then send a request iteratively to peers
for any data they don’t have related to the proposal. For now it’s just requesting VID
shares.
Fields§
§network: Arc<I::Network>
Network to send requests over The underlying network
consensus: OuterConsensus<TYPES>
Consensus shared state so we can check if we’ve gotten the information before sending a request
view: TYPES::View
Last seen view, we won’t request for proposals before older than this view
delay: Duration
Delay before requesting peers
membership: Arc<RwLock<TYPES::Membership>>
Membership (Used here only for DA)
public_key: TYPES::SignatureKey
This nodes public key
private_key: <TYPES::SignatureKey as SignatureKey>::PrivateKey
This nodes private/signing key, used to sign requests.
id: u64
The node’s id
shutdown_flag: Arc<AtomicBool>
A flag indicating that HotShotEvent::Shutdown
has been received
spawned_tasks: BTreeMap<TYPES::View, Vec<JoinHandle<()>>>
A flag indicating that HotShotEvent::Shutdown
has been received
Implementations§
source§impl<TYPES: NodeType, I: NodeImplementation<TYPES>> NetworkRequestState<TYPES, I>
impl<TYPES: NodeType, I: NodeImplementation<TYPES>> NetworkRequestState<TYPES, I>
sourceasync fn spawn_requests(
&mut self,
view: TYPES::View,
epoch: TYPES::Epoch,
sender: &Sender<Arc<HotShotEvent<TYPES>>>,
receiver: &Receiver<Arc<HotShotEvent<TYPES>>>,
)
async fn spawn_requests( &mut self, view: TYPES::View, epoch: TYPES::Epoch, sender: &Sender<Arc<HotShotEvent<TYPES>>>, receiver: &Receiver<Arc<HotShotEvent<TYPES>>>, )
Creates and signs the payload, then will create a request task
sourceasync fn create_vid_request_task(
&mut self,
request: RequestKind<TYPES>,
signature: <<TYPES as NodeType>::SignatureKey as SignatureKey>::PureAssembledSignatureType,
sender: Sender<Arc<HotShotEvent<TYPES>>>,
receiver: Receiver<Arc<HotShotEvent<TYPES>>>,
view: TYPES::View,
epoch: TYPES::Epoch,
)
async fn create_vid_request_task( &mut self, request: RequestKind<TYPES>, signature: <<TYPES as NodeType>::SignatureKey as SignatureKey>::PureAssembledSignatureType, sender: Sender<Arc<HotShotEvent<TYPES>>>, receiver: Receiver<Arc<HotShotEvent<TYPES>>>, view: TYPES::View, epoch: TYPES::Epoch, )
Creates a task that will request a VID share from a DA member and wait for the HotShotEvent::VidResponseRecv
event
If we get the VID disperse share, broadcast HotShotEvent::VidShareRecv
and terminate task
sourceasync fn handle_vid_request_task(
sender: &Sender<Arc<HotShotEvent<TYPES>>>,
receiver: &Receiver<Arc<HotShotEvent<TYPES>>>,
data_request: &DataRequest<TYPES>,
recipient: &TYPES::SignatureKey,
da_committee_for_view: &BTreeSet<<TYPES as NodeType>::SignatureKey>,
public_key: &<TYPES as NodeType>::SignatureKey,
view: TYPES::View,
) -> bool
async fn handle_vid_request_task( sender: &Sender<Arc<HotShotEvent<TYPES>>>, receiver: &Receiver<Arc<HotShotEvent<TYPES>>>, data_request: &DataRequest<TYPES>, recipient: &TYPES::SignatureKey, da_committee_for_view: &BTreeSet<<TYPES as NodeType>::SignatureKey>, public_key: &<TYPES as NodeType>::SignatureKey, view: TYPES::View, ) -> bool
Handles main logic for the Request / Response of a vid share Make the request to get VID share to a DA member and wait for the response. Returns true if response received, otherwise false
sourceasync fn handle_event_dependency(
receiver: &Receiver<Arc<HotShotEvent<TYPES>>>,
da_members_for_view: BTreeSet<<TYPES as NodeType>::SignatureKey>,
view: TYPES::View,
) -> Option<Arc<HotShotEvent<TYPES>>>
async fn handle_event_dependency( receiver: &Receiver<Arc<HotShotEvent<TYPES>>>, da_members_for_view: BTreeSet<<TYPES as NodeType>::SignatureKey>, view: TYPES::View, ) -> Option<Arc<HotShotEvent<TYPES>>>
Create event dependency and wait for VidResponseRecv
after we send out the request
Returns an optional with VidResponseRecv
if received, otherwise None
sourceasync fn cancel_vid_request_task(
consensus: &OuterConsensus<TYPES>,
sender: &Sender<Arc<HotShotEvent<TYPES>>>,
public_key: &<TYPES as NodeType>::SignatureKey,
view: &TYPES::View,
shutdown_flag: &Arc<AtomicBool>,
) -> bool
async fn cancel_vid_request_task( consensus: &OuterConsensus<TYPES>, sender: &Sender<Arc<HotShotEvent<TYPES>>>, public_key: &<TYPES as NodeType>::SignatureKey, view: &TYPES::View, shutdown_flag: &Arc<AtomicBool>, ) -> bool
Returns true if we got the data we wanted, a shutdown event was received, or the view has moved on.
sourcefn serialize_and_sign(
&self,
request: &RequestKind<TYPES>,
) -> Option<<<TYPES as NodeType>::SignatureKey as SignatureKey>::PureAssembledSignatureType>
fn serialize_and_sign( &self, request: &RequestKind<TYPES>, ) -> Option<<<TYPES as NodeType>::SignatureKey as SignatureKey>::PureAssembledSignatureType>
Sign the serialized version of the request
Trait Implementations§
source§impl<TYPES: NodeType, I: NodeImplementation<TYPES>> Drop for NetworkRequestState<TYPES, I>
impl<TYPES: NodeType, I: NodeImplementation<TYPES>> Drop for NetworkRequestState<TYPES, I>
source§impl<TYPES: NodeType, I: NodeImplementation<TYPES>> TaskState for NetworkRequestState<TYPES, I>
impl<TYPES: NodeType, I: NodeImplementation<TYPES>> TaskState for NetworkRequestState<TYPES, I>
source§type Event = HotShotEvent<TYPES>
type Event = HotShotEvent<TYPES>
source§fn handle_event<'life0, 'life1, 'life2, 'async_trait>(
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event: Arc<Self::Event>,
sender: &'life1 Sender<Arc<Self::Event>>,
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'life0: 'async_trait,
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source§fn cancel_subtasks(&mut self)
fn cancel_subtasks(&mut self)
Auto Trait Implementations§
impl<TYPES, I> Freeze for NetworkRequestState<TYPES, I>
impl<TYPES, I> !RefUnwindSafe for NetworkRequestState<TYPES, I>
impl<TYPES, I> Send for NetworkRequestState<TYPES, I>
impl<TYPES, I> Sync for NetworkRequestState<TYPES, I>
impl<TYPES, I> Unpin for NetworkRequestState<TYPES, I>
impl<TYPES, I> !UnwindSafe for NetworkRequestState<TYPES, I>
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