Struct libp2p_networking::network::def::NetworkDef
source · pub struct NetworkDef<K: SignatureKey + 'static> {
gossipsub: Behaviour,
pub dht: Behaviour<ValidatedStore<MemoryStore, K>>,
identify: Behaviour,
pub direct_message: Behaviour<Vec<u8>, Vec<u8>>,
pub request_response: Behaviour<Request, Response>,
pub autonat: Behaviour,
}
Expand description
Overarching network behaviour performing:
- network topology discovoery
- direct messaging
- p2p broadcast
- connection management
Fields§
§gossipsub: Behaviour
purpose: broadcasting messages to many peers NOTE gossipsub works ONLY for sharing messages right now in the future it may be able to do peer discovery and routing https://github.com/libp2p/rust-libp2p/issues/2398
dht: Behaviour<ValidatedStore<MemoryStore, K>>
purpose: peer routing purpose: storing pub key <-> peer id bijection
identify: Behaviour
purpose: identifying the addresses from an outside POV
direct_message: Behaviour<Vec<u8>, Vec<u8>>
purpose: directly messaging peer
request_response: Behaviour<Request, Response>
Behaviour for requesting and receiving data
autonat: Behaviour
Auto NAT behaviour to determine if we are publically reachable and by which address
Implementations§
source§impl<K: SignatureKey + 'static> NetworkDef<K>
impl<K: SignatureKey + 'static> NetworkDef<K>
sourcepub fn new(
gossipsub: GossipBehaviour,
dht: Behaviour<ValidatedStore<MemoryStore, K>>,
identify: IdentifyBehaviour,
direct_message: Behaviour<Vec<u8>, Vec<u8>>,
request_response: Behaviour<Request, Response>,
autonat: Behaviour
) -> NetworkDef<K>
pub fn new( gossipsub: GossipBehaviour, dht: Behaviour<ValidatedStore<MemoryStore, K>>, identify: IdentifyBehaviour, direct_message: Behaviour<Vec<u8>, Vec<u8>>, request_response: Behaviour<Request, Response>, autonat: Behaviour ) -> NetworkDef<K>
Create a new instance of a NetworkDef
source§impl<K: SignatureKey + 'static> NetworkDef<K>
impl<K: SignatureKey + 'static> NetworkDef<K>
Address functions
sourcepub fn add_address(&mut self, peer_id: &PeerId, address: Multiaddr)
pub fn add_address(&mut self, peer_id: &PeerId, address: Multiaddr)
Add an address
source§impl<K: SignatureKey + 'static> NetworkDef<K>
impl<K: SignatureKey + 'static> NetworkDef<K>
Gossip functions
sourcepub fn publish_gossip(&mut self, topic: IdentTopic, contents: Vec<u8>)
pub fn publish_gossip(&mut self, topic: IdentTopic, contents: Vec<u8>)
Publish a given gossip
sourcepub fn subscribe_gossip(&mut self, t: &str)
pub fn subscribe_gossip(&mut self, t: &str)
Subscribe to a given topic
sourcepub fn unsubscribe_gossip(&mut self, t: &str)
pub fn unsubscribe_gossip(&mut self, t: &str)
Unsubscribe from a given topic
source§impl<K: SignatureKey + 'static> NetworkDef<K>
impl<K: SignatureKey + 'static> NetworkDef<K>
Request/response functions
sourcepub fn add_direct_request(
&mut self,
peer_id: PeerId,
data: Vec<u8>
) -> OutboundRequestId
pub fn add_direct_request( &mut self, peer_id: PeerId, data: Vec<u8> ) -> OutboundRequestId
Add a direct request for a given peer
sourcepub fn add_direct_response(
&mut self,
chan: ResponseChannel<Vec<u8>>,
msg: Vec<u8>
)
pub fn add_direct_response( &mut self, chan: ResponseChannel<Vec<u8>>, msg: Vec<u8> )
Add a direct response for a channel
Trait Implementations§
source§impl<K: SignatureKey + 'static> Debug for NetworkDef<K>
impl<K: SignatureKey + 'static> Debug for NetworkDef<K>
source§impl<K: SignatureKey + 'static> NetworkBehaviour for NetworkDef<K>where
Behaviour: NetworkBehaviour,
Behaviour<ValidatedStore<MemoryStore, K>>: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour<Vec<u8>, Vec<u8>>: NetworkBehaviour,
Behaviour<Request, Response>: NetworkBehaviour,
Behaviour: NetworkBehaviour,
NetworkEventInternal: From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour<ValidatedStore<MemoryStore, K>> as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour<Vec<u8>, Vec<u8>> as NetworkBehaviour>::ToSwarm> + From<<Behaviour<Request, Response> as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm>,
impl<K: SignatureKey + 'static> NetworkBehaviour for NetworkDef<K>where
Behaviour: NetworkBehaviour,
Behaviour<ValidatedStore<MemoryStore, K>>: NetworkBehaviour,
Behaviour: NetworkBehaviour,
Behaviour<Vec<u8>, Vec<u8>>: NetworkBehaviour,
Behaviour<Request, Response>: NetworkBehaviour,
Behaviour: NetworkBehaviour,
NetworkEventInternal: From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour<ValidatedStore<MemoryStore, K>> as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm> + From<<Behaviour<Vec<u8>, Vec<u8>> as NetworkBehaviour>::ToSwarm> + From<<Behaviour<Request, Response> as NetworkBehaviour>::ToSwarm> + From<<Behaviour as NetworkBehaviour>::ToSwarm>,
§type ConnectionHandler = ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<<Behaviour as NetworkBehaviour>::ConnectionHandler, <Behaviour<ValidatedStore<MemoryStore, K>> as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour<Codec<Vec<u8>, Vec<u8>>> as NetworkBehaviour>::ConnectionHandler>, <Behaviour<Codec<Request, Response>> as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>
type ConnectionHandler = ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<<Behaviour as NetworkBehaviour>::ConnectionHandler, <Behaviour<ValidatedStore<MemoryStore, K>> as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour<Codec<Vec<u8>, Vec<u8>>> as NetworkBehaviour>::ConnectionHandler>, <Behaviour<Codec<Request, Response>> as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>
§type ToSwarm = NetworkEventInternal
type ToSwarm = NetworkEventInternal
NetworkBehaviour
and that the swarm will report back.source§fn handle_pending_inbound_connection(
&mut self,
connection_id: ConnectionId,
local_addr: &Multiaddr,
remote_addr: &Multiaddr
) -> Result<(), ConnectionDenied>
fn handle_pending_inbound_connection( &mut self, connection_id: ConnectionId, local_addr: &Multiaddr, remote_addr: &Multiaddr ) -> Result<(), ConnectionDenied>
source§fn handle_established_inbound_connection(
&mut self,
connection_id: ConnectionId,
peer: PeerId,
local_addr: &Multiaddr,
remote_addr: &Multiaddr
) -> Result<THandler<Self>, ConnectionDenied>
fn handle_established_inbound_connection( &mut self, connection_id: ConnectionId, peer: PeerId, local_addr: &Multiaddr, remote_addr: &Multiaddr ) -> Result<THandler<Self>, ConnectionDenied>
source§fn handle_pending_outbound_connection(
&mut self,
connection_id: ConnectionId,
maybe_peer: Option<PeerId>,
addresses: &[Multiaddr],
effective_role: Endpoint
) -> Result<Vec<Multiaddr>, ConnectionDenied>
fn handle_pending_outbound_connection( &mut self, connection_id: ConnectionId, maybe_peer: Option<PeerId>, addresses: &[Multiaddr], effective_role: Endpoint ) -> Result<Vec<Multiaddr>, ConnectionDenied>
source§fn handle_established_outbound_connection(
&mut self,
connection_id: ConnectionId,
peer: PeerId,
addr: &Multiaddr,
role_override: Endpoint
) -> Result<THandler<Self>, ConnectionDenied>
fn handle_established_outbound_connection( &mut self, connection_id: ConnectionId, peer: PeerId, addr: &Multiaddr, role_override: Endpoint ) -> Result<THandler<Self>, ConnectionDenied>
source§fn on_connection_handler_event(
&mut self,
peer_id: PeerId,
connection_id: ConnectionId,
event: THandlerOutEvent<Self>
)
fn on_connection_handler_event( &mut self, peer_id: PeerId, connection_id: ConnectionId, event: THandlerOutEvent<Self> )
ConnectionHandler
]
dedicated to the peer identified by peer_id
. for the behaviour. Read moresource§fn poll(
&mut self,
cx: &mut Context<'_>
) -> Poll<ToSwarm<Self::ToSwarm, THandlerInEvent<Self>>>
fn poll( &mut self, cx: &mut Context<'_> ) -> Poll<ToSwarm<Self::ToSwarm, THandlerInEvent<Self>>>
source§fn on_swarm_event(&mut self, event: FromSwarm<'_>)
fn on_swarm_event(&mut self, event: FromSwarm<'_>)
Swarm
.Auto Trait Implementations§
impl<K> Freeze for NetworkDef<K>
impl<K> !RefUnwindSafe for NetworkDef<K>
impl<K> Send for NetworkDef<K>
impl<K> Sync for NetworkDef<K>
impl<K> Unpin for NetworkDef<K>where
K: Unpin,
impl<K> !UnwindSafe for NetworkDef<K>
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.tap_ref()
only in debug builds, and is erased in release
builds.§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut()
only in debug builds, and is erased in release
builds.§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref()
only in debug builds, and is erased in release
builds.