struct MEMOIZED_MAPPING_COMMITMENT {
    __private_field: (),
}

Fields§

§__private_field: ()

Methods from Deref<Target = Mutex<LruCache<usize, Option<VidCommitment>>>>§

1.0.0 · source

pub fn lock(&self) -> Result<MutexGuard<'_, T>, PoisonError<MutexGuard<'_, T>>>

Acquires a mutex, blocking the current thread until it is able to do so.

This function will block the local thread until it is available to acquire the mutex. Upon returning, the thread is the only thread with the lock held. An RAII guard is returned to allow scoped unlock of the lock. When the guard goes out of scope, the mutex will be unlocked.

The exact behavior on locking a mutex in the thread which already holds the lock is left unspecified. However, this function will not return on the second call (it might panic or deadlock, for example).

§Errors

If another user of this mutex panicked while holding the mutex, then this call will return an error once the mutex is acquired.

§Panics

This function might panic when called if the lock is already held by the current thread.

§Examples
use std::sync::{Arc, Mutex};
use std::thread;

let mutex = Arc::new(Mutex::new(0));
let c_mutex = Arc::clone(&mutex);

thread::spawn(move || {
    *c_mutex.lock().unwrap() = 10;
}).join().expect("thread::spawn failed");
assert_eq!(*mutex.lock().unwrap(), 10);
1.0.0 · source

pub fn try_lock( &self ) -> Result<MutexGuard<'_, T>, TryLockError<MutexGuard<'_, T>>>

Attempts to acquire this lock.

If the lock could not be acquired at this time, then Err is returned. Otherwise, an RAII guard is returned. The lock will be unlocked when the guard is dropped.

This function does not block.

§Errors

If another user of this mutex panicked while holding the mutex, then this call will return the Poisoned error if the mutex would otherwise be acquired.

If the mutex could not be acquired because it is already locked, then this call will return the WouldBlock error.

§Examples
use std::sync::{Arc, Mutex};
use std::thread;

let mutex = Arc::new(Mutex::new(0));
let c_mutex = Arc::clone(&mutex);

thread::spawn(move || {
    let mut lock = c_mutex.try_lock();
    if let Ok(ref mut mutex) = lock {
        **mutex = 10;
    } else {
        println!("try_lock failed");
    }
}).join().expect("thread::spawn failed");
assert_eq!(*mutex.lock().unwrap(), 10);
1.2.0 · source

pub fn is_poisoned(&self) -> bool

Determines whether the mutex is poisoned.

If another thread is active, the mutex can still become poisoned at any time. You should not trust a false value for program correctness without additional synchronization.

§Examples
use std::sync::{Arc, Mutex};
use std::thread;

let mutex = Arc::new(Mutex::new(0));
let c_mutex = Arc::clone(&mutex);

let _ = thread::spawn(move || {
    let _lock = c_mutex.lock().unwrap();
    panic!(); // the mutex gets poisoned
}).join();
assert_eq!(mutex.is_poisoned(), true);
1.77.0 · source

pub fn clear_poison(&self)

Clear the poisoned state from a mutex

If the mutex is poisoned, it will remain poisoned until this function is called. This allows recovering from a poisoned state and marking that it has recovered. For example, if the value is overwritten by a known-good value, then the mutex can be marked as un-poisoned. Or possibly, the value could be inspected to determine if it is in a consistent state, and if so the poison is removed.

§Examples
use std::sync::{Arc, Mutex};
use std::thread;

let mutex = Arc::new(Mutex::new(0));
let c_mutex = Arc::clone(&mutex);

let _ = thread::spawn(move || {
    let _lock = c_mutex.lock().unwrap();
    panic!(); // the mutex gets poisoned
}).join();

assert_eq!(mutex.is_poisoned(), true);
let x = mutex.lock().unwrap_or_else(|mut e| {
    **e.get_mut() = 1;
    mutex.clear_poison();
    e.into_inner()
});
assert_eq!(mutex.is_poisoned(), false);
assert_eq!(*x, 1);

Trait Implementations§

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impl Deref for MEMOIZED_MAPPING_COMMITMENT

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type Target = Mutex<LruCache<usize, Option<<VidSchemeType as VidScheme>::Commit>>>

The resulting type after dereferencing.
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fn deref(&self) -> &Mutex<LruCache<usize, Option<VidCommitment>>>

Dereferences the value.
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impl LazyStatic for MEMOIZED_MAPPING_COMMITMENT

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type ArchivedMetadata = ()

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fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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const ALIGN: usize = _

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