Struct hotshot_task_impls::response::NetworkResponseState
source · pub struct NetworkResponseState<TYPES: NodeType> {
consensus: LockedConsensusState<TYPES>,
receiver: RequestReceiver,
quorum: Arc<TYPES::Membership>,
pub_key: TYPES::SignatureKey,
private_key: <TYPES::SignatureKey as SignatureKey>::PrivateKey,
id: u64,
}
Expand description
Task state for the Network Request Task. The task is responsible for handling requests sent to this node by the network. It will validate the sender, parse the request, and try to find the data request in the consensus stores.
Fields§
§consensus: LockedConsensusState<TYPES>
Locked consensus state
receiver: RequestReceiver
Receiver for requests
quorum: Arc<TYPES::Membership>
Quorum membership for checking if requesters have state
pub_key: TYPES::SignatureKey
This replicas public key
private_key: <TYPES::SignatureKey as SignatureKey>::PrivateKey
This replicas private key
id: u64
The node’s id
Implementations§
source§impl<TYPES: NodeType> NetworkResponseState<TYPES>
impl<TYPES: NodeType> NetworkResponseState<TYPES>
sourcepub fn new(
consensus: LockedConsensusState<TYPES>,
receiver: RequestReceiver,
quorum: Arc<TYPES::Membership>,
pub_key: TYPES::SignatureKey,
private_key: <TYPES::SignatureKey as SignatureKey>::PrivateKey,
id: u64
) -> Self
pub fn new( consensus: LockedConsensusState<TYPES>, receiver: RequestReceiver, quorum: Arc<TYPES::Membership>, pub_key: TYPES::SignatureKey, private_key: <TYPES::SignatureKey as SignatureKey>::PrivateKey, id: u64 ) -> Self
Create the network request state with the info it needs
sourceasync fn run_loop(self, shutdown: EventDependency<Arc<HotShotEvent<TYPES>>>)
async fn run_loop(self, shutdown: EventDependency<Arc<HotShotEvent<TYPES>>>)
Run the request response loop until a HotShotEvent::Shutdown
is received.
Or the stream is closed.
sourceasync fn handle_message(
&self,
raw_req: Vec<u8>,
chan: NetworkMsgResponseChannel<Vec<u8>>
)
async fn handle_message( &self, raw_req: Vec<u8>, chan: NetworkMsgResponseChannel<Vec<u8>> )
Handle an incoming message. First validates the sender, then handles the contained request.
Sends the response via chan
Get the VID share from consensus storage, or calculate it from the payload for the view, if we have the payload. Stores all the shares calculated from the payload if the calculation was done
sourceasync fn handle_request(&self, req: DataRequest<TYPES>) -> Message<TYPES>
async fn handle_request(&self, req: DataRequest<TYPES>) -> Message<TYPES>
Handle the request contained in the message. Returns the response we should send First parses the kind and passes to the appropriate handler for the specific type of the request.
sourcefn make_msg(&self, msg: ResponseMessage<TYPES>) -> Message<TYPES>
fn make_msg(&self, msg: ResponseMessage<TYPES>) -> Message<TYPES>
Helper to turn a ResponseMessage
into a Message
by filling
in the surrounding fields and creating the MessageKind
sourcefn valid_sender(&self, sender: &TYPES::SignatureKey) -> bool
fn valid_sender(&self, sender: &TYPES::SignatureKey) -> bool
Makes sure the sender is allowed to send a request.
sourceasync fn respond_with_proposal(
&self,
view: TYPES::Time
) -> ResponseMessage<TYPES>
async fn respond_with_proposal( &self, view: TYPES::Time ) -> ResponseMessage<TYPES>
Lookup the proposal for the view and respond if it’s found/not found
Auto Trait Implementations§
impl<TYPES> Freeze for NetworkResponseState<TYPES>where
<<TYPES as NodeType>::SignatureKey as SignatureKey>::PrivateKey: Freeze,
<TYPES as NodeType>::SignatureKey: Freeze,
impl<TYPES> !RefUnwindSafe for NetworkResponseState<TYPES>
impl<TYPES> Send for NetworkResponseState<TYPES>
impl<TYPES> Sync for NetworkResponseState<TYPES>
impl<TYPES> Unpin for NetworkResponseState<TYPES>where
<<TYPES as NodeType>::SignatureKey as SignatureKey>::PrivateKey: Unpin,
<TYPES as NodeType>::SignatureKey: Unpin,
impl<TYPES> !UnwindSafe for NetworkResponseState<TYPES>
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