Struct hotshot_task_impls::request::NetworkRequestState
source · pub struct NetworkRequestState<TYPES: NodeType, I: NodeImplementation<TYPES>> {
pub network: Arc<I::Network>,
pub state: OuterConsensus<TYPES>,
pub view: TYPES::Time,
pub delay: Duration,
pub da_membership: TYPES::Membership,
pub quorum_membership: TYPES::Membership,
pub public_key: TYPES::SignatureKey,
pub private_key: <TYPES::SignatureKey as SignatureKey>::PrivateKey,
pub id: u64,
pub shutdown_flag: Arc<AtomicBool>,
pub spawned_tasks: BTreeMap<TYPES::Time, Vec<JoinHandle<()>>>,
}
Expand description
Long running task which will request information after a proposal is received.
The task will wait a it’s delay
and then send a request iteratively to peers
for any data they don’t have related to the proposal. For now it’s just requesting VID
shares.
Fields§
§network: Arc<I::Network>
Network to send requests over The underlying network
state: OuterConsensus<TYPES>
Consensus shared state so we can check if we’ve gotten the information before sending a request
view: TYPES::Time
Last seen view, we won’t request for proposals before older than this view
delay: Duration
Delay before requesting peers
da_membership: TYPES::Membership
DA Membership
quorum_membership: TYPES::Membership
Quorum Membership
public_key: TYPES::SignatureKey
This nodes public key
private_key: <TYPES::SignatureKey as SignatureKey>::PrivateKey
This nodes private/signing key, used to sign requests.
id: u64
The node’s id
shutdown_flag: Arc<AtomicBool>
A flag indicating that HotShotEvent::Shutdown
has been received
spawned_tasks: BTreeMap<TYPES::Time, Vec<JoinHandle<()>>>
A flag indicating that HotShotEvent::Shutdown
has been received
Implementations§
source§impl<TYPES: NodeType, I: NodeImplementation<TYPES>> NetworkRequestState<TYPES, I>
impl<TYPES: NodeType, I: NodeImplementation<TYPES>> NetworkRequestState<TYPES, I>
sourceasync fn spawn_requests(
&mut self,
view: TYPES::Time,
sender: Sender<Arc<HotShotEvent<TYPES>>>
)
async fn spawn_requests( &mut self, view: TYPES::Time, sender: Sender<Arc<HotShotEvent<TYPES>>> )
Spawns tasks for a given view to retrieve any data needed.
sourceasync fn build_requests(&self, view: TYPES::Time) -> Vec<RequestKind<TYPES>>
async fn build_requests(&self, view: TYPES::Time) -> Vec<RequestKind<TYPES>>
Creates the request structures for all types that are needed.
sourcefn serialize_and_sign(
&self,
request: &RequestKind<TYPES>
) -> Option<<TYPES::SignatureKey as SignatureKey>::PureAssembledSignatureType>
fn serialize_and_sign( &self, request: &RequestKind<TYPES> ) -> Option<<TYPES::SignatureKey as SignatureKey>::PureAssembledSignatureType>
Sign the serialized version of the request
sourcefn run_delay(
&mut self,
request: RequestKind<TYPES>,
sender: Sender<Arc<HotShotEvent<TYPES>>>,
view: TYPES::Time
)
fn run_delay( &mut self, request: RequestKind<TYPES>, sender: Sender<Arc<HotShotEvent<TYPES>>>, view: TYPES::Time )
run a delayed request task for a request. The first response
received will be sent over sender
sourcepub fn set_shutdown_flag(&self)
pub fn set_shutdown_flag(&self)
Signals delayed requesters to finish
Trait Implementations§
source§impl<TYPES: NodeType, I: NodeImplementation<TYPES>> Drop for NetworkRequestState<TYPES, I>
impl<TYPES: NodeType, I: NodeImplementation<TYPES>> Drop for NetworkRequestState<TYPES, I>
source§impl<TYPES: NodeType, I: NodeImplementation<TYPES>> TaskState for NetworkRequestState<TYPES, I>
impl<TYPES: NodeType, I: NodeImplementation<TYPES>> TaskState for NetworkRequestState<TYPES, I>
§type Event = HotShotEvent<TYPES>
type Event = HotShotEvent<TYPES>
source§fn handle_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
event: Arc<Self::Event>,
sender: &'life1 Sender<Arc<Self::Event>>,
_receiver: &'life2 Receiver<Arc<Self::Event>>
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Auto Trait Implementations§
impl<TYPES, I> Freeze for NetworkRequestState<TYPES, I>where
<TYPES as NodeType>::Membership: Freeze,
<<TYPES as NodeType>::SignatureKey as SignatureKey>::PrivateKey: Freeze,
<TYPES as NodeType>::SignatureKey: Freeze,
<TYPES as NodeType>::Time: Freeze,
impl<TYPES, I> !RefUnwindSafe for NetworkRequestState<TYPES, I>
impl<TYPES, I> Send for NetworkRequestState<TYPES, I>
impl<TYPES, I> Sync for NetworkRequestState<TYPES, I>
impl<TYPES, I> Unpin for NetworkRequestState<TYPES, I>where
<TYPES as NodeType>::Membership: Unpin,
<<TYPES as NodeType>::SignatureKey as SignatureKey>::PrivateKey: Unpin,
<TYPES as NodeType>::SignatureKey: Unpin,
<TYPES as NodeType>::Time: Unpin,
impl<TYPES, I> !UnwindSafe for NetworkRequestState<TYPES, I>
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